eddgarpv
April 24, 2016 17:20:04
Hi,
I'm adding metaballs to resampled curve points (using copy sop) and I'm getting some jagged meshes when rendering. I tried adding more points to the curve, converting to vdb and smoothing there, but even using very small voxel size, I can't seem to get rid of it.
Any hint on what could be causing this?
thanks!
neil_math_comp
April 24, 2016 19:32:54
If you don't absolutely need it to be metaballs, you could use PolyWire on the curve.
eddgarpv
April 25, 2016 11:33:47
Thanks Neil,
I was overthinking this a bit; Polywire works great for what I'm doing.
I still think there must be a way to avoid the small artifacts on the mesh though (I could use polywire, then convert to vdb to do some vdbcombine and then back to polygons will cause visible patterns).
galagast
April 26, 2016 14:35:32
In case you are stuck with still using metaballs.. I tried tweaking your resample (addmorepoints) to add even more points to the curve. I also set it to Subdivision Curves.. It seems to have smoothened it out.
eddgarpv
April 27, 2016 10:34:46
Thanks, I went the polywire way. It is faster and I don't need many points.
Also, it works better with cookie sop (I'm lucky)