Is it possible to setup instances in Houdini so upon load in Unreal they will generate Unreal Point Lights ?
June 30, 2016 12:09:33
There's no easy way to do it at the moment. But this has been asked before so I'll bump the priority on this RFE.
June 30, 2016 15:19:21
Great ! my little project realy needs it
June 30, 2016 18:07:03
And if your wondering why this is a screenshot from Houdini Engine skyscrapers I am doing in Unreal.
June 30, 2016 18:35:06
Cool! I can see why you'd want instanced lights.
July 1, 2016 08:47:42
Yeah it would be great, is it a hard thing to implement ? I mean, and it might be a hard question to answer, but how far into the future might it be ?
July 4, 2016 15:26:34
Sorry, can't say for sure when we'll get to support lights in Houdini Engine.
July 4, 2016 15:30:27
Ah what a shame, have to place thosands of lights manually instead
July 4, 2016 15:38:13
Instancing lights does work in Unity though.
July 4, 2016 16:30:03
Aaah you evil evil ! already spend so much time learning how Houdini Engine works with Unreal It's looking like this now.
July 8, 2016 11:41:52
Wow, looks awesome!
July 8, 2016 11:47:49
Thanks, I've also sort of come to the conclusion that probably ‘Use Emissive for lighting’ would be even better if it worked than point lights, and perhaps easier ? But obviously point light's would be awesome to.
July 8, 2016 15:30:06
Here is some more inspiration for Point Lights and Emissive lighting support in Unreal HE