vibribib
July 24, 2016 15:34:31
Hi guys,
I've been trying to set up custom low res collision geo with no success so far.
I haven't been able to find any documentation about this procedure other than that it is mentioned here
https://www.sidefx.com/products/houdini-engine/ue4-plug-in/ [
sidefx.com] @~5:57
The lady mentions setting up a building_geo group to do this but doesn't got into further details. Does anybody know how this group is export/imported into Unreal Engine? Is this documented somewhere obvious I have overlooked?
Thanks!
FiftyStars
July 25, 2016 13:31:15
If you have constant number of collision elements in your asset then this should be enough
https://www.youtube.com/watch?v=FABVfxpUA44. [
youtube.com] Otherwise scripting should help you(
vibribib
July 25, 2016 15:17:36
Hi Fifty. Thanks, yes I have been able to import custom collisions in .fbx using the technique in the video you posted. I haven't been able to get this to work yet with .hda/.hadlc so I am thinking that the procedure is slightly different somehow.
I'm using Houdini Indie 15.5.542 with UE 4.12.5
vibribib
July 25, 2016 16:13:49
Cracked it. In the end all you need to do is create a group named collision_geo and it should work automatically.
damian
Aug. 2, 2016 13:21:42
Yep, that's the trick. Here's another video that explains it.
https://vimeo.com/158671975 [
vimeo.com]