Open the door to powerful procedural workflows with Houdini Engine for UE4. Houdini’s node-based workflow makes it easy to publish networks of nodes as shareable Houdini Digital Assets. With the Houdini Engine, these assets can be loaded into the Unreal Editor with procedural controls available to artists.
These controls can be used to customize the look of the asset while the Houdini Engine works under the hood to "cook" the node networks and push the results back to UE4. This allows for deep integration of Houdini Digital Assets into an your game development pipeline. While not a runtime solution, Houdini Engine for UE4 provides a procedural content creation solution that makes it possible to build bigger worlds with more detail while working more efficiently.
To access the Houdini Engine for UE4, download the latest Houdini installer which includes the UE4 plug-in. While the plug-in connects Unreal Engine to the Engine, a full Houdini install is needed to cook the results under the surface. After installing the plug-in you will be promoted to get a trial license when you first load a Houdini Digital Asset into UE4.
To learn more about the Houdini Engine for UE4 plugin, you can review the online documentation. This material covers many different aspects of the plug-in and how to set up geometry in Houdini to work effectively in the game editor. Learn about special attributes, instancing, landscapes and collisions amongst other valuable topics.
In this lesson, you will learn how to create a procedural asset in Houdini then publish it for use in UE4. You will also learn how to promote parameters to build a UI for the asset which show up in the Details panel in the Unreal Editor. This lesson will help you get comfortable working back and forth between Houdini and UE4.
In this presentation, you will learn how to create procedural assets in Houdini that can be loaded into Unreal Engine 4 using the Houdini Engine plug-in. You will learn how assets can be built in Houdini's node-based environment and then how to best deploy them into the game engine.
To access a library of existing Digital Assets, visit the Orbolt Smart 3D Asset store which has a growing library assets for use in Houdini Engine for UE4. You can also sign up as an author and sell your procedural assets to other artists.