redaborchardt
Oct. 11, 2016 17:34:38
Hi,
I have finally decided what I will be attempting to build for the Marvelous Machines contest. I hope it's not overly ambitious and that I will be able to finish it in time.
So here comes the WIP thread, in the hope that you guys will be able to provide feedback and make this model as good as it possibly can be.
First steps are always the hardest for me, so lets start small and focus on a tension screw (reference picture below).
Attached is the cleanest and most precise Sub-D thread that I ever made

TwinSnakes007
Oct. 11, 2016 20:56:44
Very nice start. I need to find a direction to go with my entry as well. Looking forward to your progress. I made need some sub-d tips along the way.
Happy Hunting.
-DjD-
edit: On second thought, scratch that, there's no way I'm going back to CPU rendering (Mantra) now that I've tasted Redshift 3D's GPU rendering power.
redaborchardt
Oct. 12, 2016 15:39:09
Tiny update for those of you that like the small and simple Sub-d things in life.
redaborchardt
Oct. 12, 2016 17:17:08
One tiny piece at a time
redaborchardt
Oct. 12, 2016 18:17:55
Need to stop adding detail that will never be seen.
TwinSnakes007
Oct. 13, 2016 14:20:24
Curious, what are your render times for these previews?
redaborchardt
Oct. 13, 2016 15:12:28
Hi,
It takes about 18 seconds to render. I am using a GT80 Titan Notebook (currently on business travel).
You will find in the screenshot the render settings I am using to have a quick glance at how the model looks.
I am literally learning about Mantra and Houdini's Shaders because of this contest. I am currently going through the tutorials from Rohan Dalvi.
redaborchardt
Oct. 13, 2016 18:22:09
Spent the entire evening experimenting with the Disney shader and Mantra render settings. Slow progress.
redaborchardt
Oct. 14, 2016 12:05:54
I think that everybody likes ball bearings
redaborchardt
Oct. 14, 2016 15:42:23
More detail no person will ever see
redaborchardt
Oct. 15, 2016 07:03:57
The base of the tension element is done. Now comes the trickier part.
redaborchardt
Oct. 16, 2016 18:31:26
Spent quite a bit of time working on method to make a coil for the electric motor. More work needed to control the randomness and the twists better. The goal is to have 2 wire bundles wind their way through the entire assembly.
redaborchardt
Oct. 19, 2016 19:37:25
I had a senior moment and managed to wipe the only copy of the file off my USB disk. Now that I am back at my main workstation, I am rebuilding it from scratch.
I started with the ball bearings as i wasn't happy with the original ones.
redaborchardt
Oct. 19, 2016 20:17:32
Playing catch-up. It helps that Houdini is a real pleasure to work with.
Does this application ever crash?
redaborchardt
Oct. 21, 2016 20:48:15
I need to re-think my approach to this model and reduce the amount of geometry. My machine is about to blow up when I hit the render button.
Here is the beginning of one of the electric motors.
redaborchardt
Oct. 22, 2016 19:58:44
Ball bearings again
ajz3d
Oct. 22, 2016 20:18:52
This looks really good. Especially the coil!
I'm looking forward to more WIPs.
_Christopher_
Oct. 22, 2016 20:46:13
I like the coil as well, when you can share

I can't see your network clearly in your first screen shot ?

Although the shading isn't something to write home too, but I understand the reasoning for that
redaborchardt
Oct. 23, 2016 12:05:19
If by coil you mean the thread, I can do a 1 minute tutorial on that if you like.
redaborchardt
Oct. 23, 2016 12:11:29
The balls are moving!

PS: I know that the contest requires Mantra. During the modelling phase, I will use Octane as my lack of skills in Mantra is getting in the way. I am hopeful to be able to reproduce the shaders in Mantra as a last step. (fingers crossed)