_Christopher_
Oct. 23, 2016 13:38:58
redaborchardt
If by coil you mean the thread, I can do a 1 minute tutorial on that if you like.
Sure, thanks

Also can I see a larger version of your first screen capture; the one containing the network ?
redaborchardt
Oct. 23, 2016 16:10:46
Christopher R
redaborchardt
If by coil you mean the thread, I can do a 1 minute tutorial on that if you like.
Sure, thanks
Also can I see a larger version of your first screen capture; the one containing the network ? 
There you go. Quick tutorial.
_Christopher_
Oct. 23, 2016 20:28:09
Good tutorial
I didn't quite understand why the following did not give the proper results but putting @ptnum in a variable worked ?
redaborchardt
Oct. 24, 2016 04:05:49
I think it's because ptnum is treated as an Integer, meaning whole numbers only. That would explain the jump you get instead of the smooth interpolation between whole units.
By declaring a float, I get around that issue. There might be a more elegant solution to this.
_Christopher_
Oct. 24, 2016 19:44:40
How did you do the coil from post #12 ?
redaborchardt
Oct. 24, 2016 20:04:35
Let me do a tutorial on that too tomorrow
redaborchardt
Oct. 25, 2016 18:09:13
Here is your tutorial. I hope you will find it useful.
_Christopher_
Oct. 25, 2016 20:01:42
Excellent, thank you
chrishebert
Oct. 25, 2016 21:31:40
redaborchardt
Here is your tutorial. I hope you will find it useful.
Hi Reda, great work on the project so far! A-ok with you if we publish that tutorial in our social channels?
- Chris
redaborchardt
Oct. 26, 2016 04:46:11
Of course. That would be my pleasure.
redaborchardt
Oct. 26, 2016 19:19:12
Here are some chain links with tutorial
redaborchardt
Oct. 29, 2016 10:24:18
Since my entire model is made of SubD cages, it looks like I have reached the stage where my 6 core i7 in Mantra is outpacing my GTX 1080 in Octane. The time it takes to pre-process the scene in Octane is almost 1 minute.
I reached a real low yesterday night because I don't seem to be making the progress that I was hoping for. The mind boggling number of shading and rendering options in Mantra is making me feel really stupid.
Anyway, today I managed to get to a stage where the basic shader I built in Mantra looks somewhat acceptable.
redaborchardt
Oct. 29, 2016 11:06:24
Slowly getting to a stage where the shaders are starting to look probable at scale and the object seems to be made by man made tools.
redaborchardt
Oct. 29, 2016 11:58:55
After yesterday's low, I have now hit a high. Looking back at the progress, it does seem like the time I am spending learning Mantra is paying off.
redaborchardt
Oct. 29, 2016 16:13:12
Today is a good day. It feels like the victory of willpower over fear, uncertainty and doubt.
My confidence in my ability to get Mantra to do what I want is increasing. I have definitely overcome a mental block.
Mantra still boggles my mind tho!
redaborchardt
Oct. 29, 2016 17:24:18
Lovely chains
redaborchardt
Oct. 29, 2016 18:45:28
Wrapping up the day.
redaborchardt
Oct. 30, 2016 09:06:29
A new day has started
redaborchardt
Oct. 30, 2016 09:25:36
Quick test render under different conditions to check that I haven't done anything utterly stupid with the shaders.
I have stopped using the Disney shader and now using Mantra Surface nodes.
redaborchardt
Oct. 30, 2016 10:36:40
The irregular cog army has arrived