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_Christopher_
redaborchardt
If by coil you mean the thread, I can do a 1 minute tutorial on that if you like.

Sure, thanks Also can I see a larger version of your first screen capture; the one containing the network ?
redaborchardt
Christopher R
redaborchardt
If by coil you mean the thread, I can do a 1 minute tutorial on that if you like.

Sure, thanks Also can I see a larger version of your first screen capture; the one containing the network ?

There you go. Quick tutorial.

_Christopher_
Good tutorial

I didn't quite understand why the following did not give the proper results but putting @ptnum in a variable worked ?
@P.z = @ptnum;
redaborchardt
I think it's because ptnum is treated as an Integer, meaning whole numbers only. That would explain the jump you get instead of the smooth interpolation between whole units.

By declaring a float, I get around that issue. There might be a more elegant solution to this.
_Christopher_
How did you do the coil from post #12 ?
redaborchardt
Let me do a tutorial on that too tomorrow
redaborchardt
Here is your tutorial. I hope you will find it useful.

_Christopher_
Excellent, thank you
chrishebert
redaborchardt
Here is your tutorial. I hope you will find it useful.

Hi Reda, great work on the project so far! A-ok with you if we publish that tutorial in our social channels?

- Chris
redaborchardt
Of course. That would be my pleasure.
redaborchardt
Here are some chain links with tutorial

redaborchardt
Since my entire model is made of SubD cages, it looks like I have reached the stage where my 6 core i7 in Mantra is outpacing my GTX 1080 in Octane. The time it takes to pre-process the scene in Octane is almost 1 minute.

I reached a real low yesterday night because I don't seem to be making the progress that I was hoping for. The mind boggling number of shading and rendering options in Mantra is making me feel really stupid.

Anyway, today I managed to get to a stage where the basic shader I built in Mantra looks somewhat acceptable.
redaborchardt
Slowly getting to a stage where the shaders are starting to look probable at scale and the object seems to be made by man made tools.
redaborchardt
After yesterday's low, I have now hit a high. Looking back at the progress, it does seem like the time I am spending learning Mantra is paying off.
redaborchardt
Today is a good day. It feels like the victory of willpower over fear, uncertainty and doubt.

My confidence in my ability to get Mantra to do what I want is increasing. I have definitely overcome a mental block.
Mantra still boggles my mind tho!
redaborchardt
Lovely chains
redaborchardt
Wrapping up the day.
redaborchardt
A new day has started
redaborchardt
Quick test render under different conditions to check that I haven't done anything utterly stupid with the shaders.
I have stopped using the Disney shader and now using Mantra Surface nodes.
redaborchardt
The irregular cog army has arrived
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