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wywait
Hey guys,

I have an HDA which assigns 2 materials to a fractured object - one for the outside faces and one for the inside faces.

In Maya the materials aren't generated until I “Reload Asset” or “Split Geos By Group”. At that point the materials are assigned at an object level.

I can manually select the face set members in the outliner and assign the inside or outside material but I was wondering why this doesn't happen automatically from the HDA. Is that something that is currently possible or could that be added?

Thanks.

Mike
awong
This is currently not possible. Another user had recently asked about the same thing in this post [sidefx.com].
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