Hey guys,
I have an HDA which assigns 2 materials to a fractured object - one for the outside faces and one for the inside faces.
In Maya the materials aren't generated until I “Reload Asset” or “Split Geos By Group”. At that point the materials are assigned at an object level.
I can manually select the face set members in the outliner and assign the inside or outside material but I was wondering why this doesn't happen automatically from the HDA. Is that something that is currently possible or could that be added?
Thanks.
Mike