Face material assignment when creating multiple materials

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Hey guys,

I have an HDA which assigns 2 materials to a fractured object - one for the outside faces and one for the inside faces.

In Maya the materials aren't generated until I “Reload Asset” or “Split Geos By Group”. At that point the materials are assigned at an object level.

I can manually select the face set members in the outliner and assign the inside or outside material but I was wondering why this doesn't happen automatically from the HDA. Is that something that is currently possible or could that be added?

Thanks.

Mike
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This is currently not possible. Another user had recently asked about the same thing in this post [sidefx.com].
Andrew / アンドリュー
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