awong

awong

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Houdini Engine crashes Maya 2017 Update 4 Sept. 20, 2017, 12:43 p.m.

How is the Maya plugin registered with Maya? Did you set the MAYA_MODULE_PATHenvironment variable? If you've only set MAYA_PLUG_IN_PATH and MAYA_SCRIPT_PATH, this is not sufficient. In your case, make sure MAYA_MODULE_PATHincludes hfs16.0.491/engine/maya.

Houdini Digital Asset is outputting bad geometry that Maya cannot handle Sept. 19, 2017, 11:57 a.m.

I made an asset that attempts to identify/clean these unsupported polygons. Maybe give it a try and see if it helps.

Pyro to Maya Fluids Caching and Custom Fields Sept. 18, 2017, 10:07 a.m.

tricecold
I tought some how for each in import fields was breaking the vels, so i fetched each field seperately with dopimport1, display flag was set properly on where the data was.

On Maya's fluid shape node, if you enable “Display -> Velocity Draw”, are you able to see the velocities drawn in the viewport?

tricecold
I would be very happy to get back BGEOs also, but a filecache node doesnt work, because it cannot tell maya to change frame, unless there is a way I dont know, I would be happy to hear that.

String parameters are evaluated as Houdini expressions. So you can use variables like $F and $F4 in file paths to allow changing frames.

tricecold
I checked the mcx cache from Maya and it outputs color channel, which I already tried renaming rest from Houdini, but it overrites the values. I wonder if the connection editor would allow me to reqire these manually.

Does the color appear in the fluid shape that the asset created in Maya?
After caching, when you import the cache, you also need to make sure “Color Method” on the fluid shape node is set to “Dynamic Grid”.