Hi.
Is it possible to make a DA that generates a procedural model (let's take something simple as a cube for example) with some sort of edge wear texture on it and places it in UE4 ‘as it is’?
Example: http://content.luxology.com/501_support_files/version_20101025/style/image/501barry_croucher_cube.890.jpg [content.luxology.com]
If it's possible, where should I look? Maybe there is some kind of tutorials or a few hints?
Thanks!