Precedural model with edge wear

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Hi.
Is it possible to make a DA that generates a procedural model (let's take something simple as a cube for example) with some sort of edge wear texture on it and places it in UE4 ‘as it is’?
Example: http://content.luxology.com/501_support_files/version_20101025/style/image/501barry_croucher_cube.890.jpg [content.luxology.com]
If it's possible, where should I look? Maybe there is some kind of tutorials or a few hints?
Thanks!
Edited by Ivan_Titov - March 15, 2017 17:29:16
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I think this should be possible. If you create a material within houdini which has edgewear and apply this shader to your DA there should be an unreal material created when using the asset inside unreal, which also gets updated when you change some parameters on your asset.

Here are some examples:

https://support.solidangle.com/display/AFHUG/Wear+and+Tear+with+the+Curvature+Shader [support.solidangle.com]

http://ihoudini.blogspot.de/2009/08/wear-shader.html [ihoudini.blogspot.de]

I'havent tested it so far, but i will give it a try today.
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Okay the first link needs arnold and the second didnt work for me also.
But! :

https://www.sidefx.com/tutorials/curvature-vop/ [sidefx.com]
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