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liu_0083
I've just found a mel to export the keys of an object from maya to houdini, of the format “clip”. I used file chop to read it. But how can I assign the channels read to an object ?

I can't find any example about that in the help.

Thanks.
old_school
The easiest way is to use the Export CHOP.

Just append the Export CHOP, select your channel then identify your object. When you have done that, then just press the orange export flag.
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