Hi,
correct me if Im wrong, but this seems to work only for filling really narrow spaces. When I need to fill a larger object from a tube, coming from the bottom, even if I set the divergence REALLY high (100 nad more), it doesn't fill the object to the top.
Also it becomes very unstable (particles shooting out)'.
And more imortantly - if I somehow do get it on the level I'd like, when I stop adding the divergence, the fluid's waterlevel just goes down like if no divergence was added.. So it's impossible to maintain the waterlevel where I need it..
On the narrow colliders it works perfectly - you animate the divergence to zero, when the fluid reaches the waterlevel you desire, and it stays there. But not with wider fill objects and small emitors.
Anyone knows how to solve this?
I already wrote here (
https://www.sidefx.com/forum/topic/45707/?page=1#post-235317) and altered Jeff Wagner's setup, where even with enlarged emitor, it's impossible to fill and keep the fluid up.
Thanks for any advice!