Hello,
I am new to Houdini and I would like to check the possibility to integrate Houdini in our content generation pipeline. The experiment I would like to run is:
1. An artist create asset in Houdini (currently a simple digital asset that creates a sphere geometry and exposes a parameter for the radius)
2. In custom scene editor (c++ based app) a programmer should develop a way to expose a function to add a sphere in the scene with a given radius. This should demonstrate adding procedural assets in the scene using Houdini, with the understanding that in the future more complex assets can be used.
for step 1 Artist created helloWorld.hdanc, is this correct?
for step 2 Programmer needs to write a Houdini engine plugin for the custom c++ app? is there any representative sample that could be relevant to us?
HDK documentation, Houdini engine documentation, I am confused which one we should use and what these API's are called?
thanks,
Emanuel