April 8, 2017 08:08:24
Hi I have problem with digital asset and parallax occlusion when I use normal sop or boolean sop. First on video is without normal sop second with.
April 8, 2017 10:02:12
Normal sop change tangent and binormals
April 8, 2017 11:24:29
Ok I do some tests this problem is everytime when mesh has normals its will by becose houdini has different AXIS system from unreal?
April 8, 2017 13:30:52
OK I find solution after X hour experimenting Project Setting>Houdini Engine>Static Mesh Build Settings>Recompute Tangents>Always
April 8, 2017 14:39:31
oh when recompute tangents i loos normals from houdini