Parallax occlusion problem
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- X_H_N
- Member
- 31 posts
- Joined: Aug. 2015
- Online
Hi I have problem with digital asset and parallax occlusion when I use normal sop or boolean sop. First on video is without normal sop second with.
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- X_H_N
- Member
- 31 posts
- Joined: Aug. 2015
- Online
Ok I do some tests this problem is everytime when mesh has normals its will by becose houdini has different AXIS system from unreal?
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- X_H_N
- Member
- 31 posts
- Joined: Aug. 2015
- Online
OK I find solution after X hour experimenting Project Setting>Houdini Engine>Static Mesh Build Settings>Recompute Tangents>Always
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- X_H_N
- Member
- 31 posts
- Joined: Aug. 2015
- Online
oh when recompute tangents i loos normals from houdini