Parallax occlusion problem

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Hi I have problem with digital asset and parallax occlusion when I use normal sop or boolean sop. First on video is without normal sop second with.
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Normal sop change tangent and binormals

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Ok I do some tests this problem is everytime when mesh has normals its will by becose houdini has different AXIS system from unreal?
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OK I find solution after X hour experimenting Project Setting>Houdini Engine>Static Mesh Build Settings>Recompute Tangents>Always
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oh when recompute tangents i loos normals from houdini
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