Hi,
I'm trying to grasp modeling in H16, using Topobuild to simply create a polygon Outside of the actual geometry and this is a fail case for me…
What tool am I supposed to use for that kind of job ? ;-)
patar
which other software that allows you to do this directly? how can it know where to place the vertex in 3 dimensional space?i think u can extrude an edge or create a new polygon by connecting 2 edge and then subdividing that edge and move the new point….
patar
which other software that allows you to do this directly? how can it know where to place the vertex in 3 dimensional space?i think u can extrude an edge or create a new polygon by connecting 2 edge and then subdividing that edge and move the new point….
patar
or else the software it self need a geo to be base mesh then u can do that thing creating point and poly with topobuild..
patar
basicly topo build needs another 3d geo as the base mesh for projecting the points…
McNistor
… before trying to model something complex.
NNois
that's why I need to access I think the polyknit tool but I can't find it !
aRtye
Together with TopoBuild it replaces PolyKnit as well."
Hi,
There are a few fundamental issues within Houdini regarding transformations, many of which have been discussed and filed RFEs for. Hopefully with this one included, they're all there is to discuss about Houdini's transformations and gizmos.
The issue at hand is how transform gizmos positioned when dealing with multiple objects selected, at scene level or when importing a model that has its pivot in the center of the world but its geometry way off.
First, let's consider the latter situation - when activating the rotate tool, the gizmo is at the world center and to have it where you need it, i.e. the center of your geometry one has to RMB>snap to>centroid. Mind you, the RMB has to necessarily be on the gizmo, because if it's not you won't get the menu you need and this is a problem in its own, especially after you've framed (space+F) the object to see where it's at.
In Softimage I have to do one click. Or two If I opt to toggle it through the RMB menu, the RMB itself and then LMB. Ah yes, very important - it's called CoG-center of geometry (not the important part) and it's a toggle (the important part). Toggle ON, gizmo is in the center (centroid in H) of my geometry, toggle OFF, gizmo is at the world origin. Simple concept, easy to work with, no hunting down through a menu, no necessity to do it for each object.
Multi-selection comes into play - the CoG concept in Softimage is relevant for multiple selected objects too. It's akin to Houdini “Global Control” (which is still buggy regarding translation - RFE submitted a long time ago, bug/behavior is still there) which moves the gizmo between the objects (not sure if at the mid distance between their centroids or other algorithm is used).
To recap, one feature in Softimage - CoG - solves both these issues, with a single click.
In Houdini there are two different features, one of which is buggy/badly implemented an the other is hard to use.
If you have trouble understanding any of the issue I've presented here, please let me know and I'll try to present it in a clearer manner as well as make use of images if necessary.
Thanks.
-
McNistor