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reelinspirations
OK, I've tried searching online, the documentation, etc. But for some reason, I can't find the Look At or the Path Object on the camera node anywhere in H16.

If I open up an older project they are there, but not in a new camera I create.

What am I missing?

Thanks,

Jim
chrism
I found the information you're looking for in the docs, of all places:
http://www.sidefx.com/docs/houdini16.0/nodes/obj/cam [www.sidefx.com]

Note
Lookat and Follow Path parameters on object nodes are deprecated in favor of Look At and Follow Path constraints. The parameters are only hidden for now and you can set their visibitily if you do edit the node’s parameter interface.
Andr1
Why such a simple functionality - camera looks at target - is so hard to setup?
Even if I use the lookAt shelf tool, I fail to succeed to do that. I'm feeling super dumb…

These are my steps:
1)I press the LookAt shelf button.
2) I select my camera in the viewport, and press enter.
3) Then I select the target object in the viewport and press enter again.

A constraint network is being created inside the camera object, but the camera doesn't change its orientation at all.
An exclamation mark is visible aside the cam obj, but no error message is displayed inside the info panel..

Andr1
mmmhh… now I managed to do the look at.
My problem was that I was following the documentation, not realizing that you can start a shelf tool in two different ways:
1) Without any object selected, once pressed the shelf tool will ask you to select your starting object.
2) With your starting object already selected. The shelf tool will skip to ask for the starting object and follows with the other steps if any (like with the LookAt Shelf).

I was doing 2), but I was following the documentation [www.sidefx.com] which guides you like you are doing 1) instead.

Next time I should pay more attention to the in-viewport guide of the shelf tool I'm using.
Cheers
Film1234
Hi, When using this path object for cameras. is there still a way to manually “take over” the path animation with a null for example?.

Parenting a Null on top of the camera in the OBJ context does not take the NULL position in to acount anymore, since it has been taken over by CHOPS. (or better yet, to blend between both ways of animation)
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