Hello,
I'm using the Houdini engine in Unity to instatiate assets with different poly counts.
I'm using a parameter from the poly reduce node to get more or less high defition meshes.
I run into trouble when adding some UV mapping - remeshing the models messes them up.
I tried to export digital assets with the UV related nodes before and after the poly reduce ones without any success.
I'm using UV texture + UV quickshade to create and visualise the uvs.
Any suggestion on how to proceed to be able to reduce the models in the engine and keep clean uvs?