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Root » Houdini Engine for Unreal » Procedural Generated Destructible Meshes?
IndieCrusader
Hello, I am interested in the software but am wondering if it is suited for my needs.

I was wondering if I could combine Unreal Engine Destructible Meshes with Houdini Engine for Procedural Destructable Meshes. If I wanted to make some building parts to have bullet penetration for example would that be possible?

I am not talking about swapping one piece of wall out of a destructible mesh but adding it to the node so I can define which building parts are destructible actors to save time.
chrisgreb
Could you elaborate on your desired result and workflow? The plugin doesn't currently have any functionality for generating destructible mesh assets in ue4.
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