Procedural Generated Destructible Meshes?

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Hello, I am interested in the software but am wondering if it is suited for my needs.

I was wondering if I could combine Unreal Engine Destructible Meshes with Houdini Engine for Procedural Destructable Meshes. If I wanted to make some building parts to have bullet penetration for example would that be possible?

I am not talking about swapping one piece of wall out of a destructible mesh but adding it to the node so I can define which building parts are destructible actors to save time.
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Could you elaborate on your desired result and workflow? The plugin doesn't currently have any functionality for generating destructible mesh assets in ue4.
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