Chris Grebeldinger

chrisgreb

About Me

Expertise
Gamedev
Location
Canada
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Recent Forum Posts

Lots of problems with engine and input Oct. 11, 2018, 10:57 a.m.

What version of Maya 2018 are you using?
There is a known issue with Update 4 which is unfortunately affecting the plugin:
https://forums.autodesk.com/t5/maya-programming/array-attr-inside-a-compound-are-not-evaluated-maya-2018-update/td-p/8233305 [forums.autodesk.com]

How to get Python output fron Houdini Engine Aug. 29, 2018, 3:07 p.m.

Ah, I misread - you could add this to your scripts/123.py file like:

import logging
handler = logging.StreamHandler(sys.stdout)
logger = logging.getLogger()
logger.addHandler(handler)

Except instead of a normal logging.StreamHandler, you would use your own handler that can forward the messages appropriately.

How to get Python output fron Houdini Engine Aug. 29, 2018, 1:23 p.m.

The UE4 part would take some work - you'd have to have to write a custom editor plugin that watches for new houdini log messages and enters them into the UE4 logging system. Maybe there's an easy way to do it with a Blutility or the python plugin.