Chris Grebeldinger

chrisgreb

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Recent Forum Posts

Rebuild Multiple Assets Bug Sept. 13, 2017, 9:25 a.m.

Thanks, that's a feature we would like to support in the future.
There is a workaround though - you can ‘rebuild all instances’ in the content browser context menu for a houdini asset.

Houdini 15.5.7 & Unreal 4.17 Sept. 11, 2017, 9:52 a.m.

Hi, Sorry you are having trouble. You can find the most recent versions of the source for the UE4 plugin on Github.
For example, the last updates for the plugin for Houdini 15.5 was for UE 4.15:

https://github.com/sideeffects/HoudiniEngineForUnreal/tree/Houdini15.5-Unreal4.15 [github.com]

There is also a branch which is compatible with 4.14.3:
https://github.com/sideeffects/HoudiniEngineForUnreal/tree/Houdini15.5-Unreal4.14 [github.com]

SideFX no longer updates the plugin code for Houdini 15.5. For Houdini 16.0 we are trying to support the 2 most recent versions of UE4, which is currently 4.17 and 4.16. Binary builds of those are included with the Houdini installer.

Does Houdini support ue4 android or ios build Aug. 21, 2017, 9:11 a.m.

We don't include pre-built iOS and Android binaries in the installer, but as far as I know it should be fine. You would need a C++ project in order to build the plugin for each platform.