Chris Grebeldinger

chrisgreb

About Me

Expertise
Gamedev
Location
Canada
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Recent Forum Posts

Trying to use Material Instances and Material Instance Parameters July 30, 2018, 10:30 a.m.

That makes sense - it would probably make a good RFE. I wonder if one could make a generic HDA that could do that splitting and bookkeeping of attributes on the Houdini side.

Trying to use Material Instances and Material Instance Parameters July 29, 2018, 4:34 p.m.

Another option for getting material variation for geometry instances is to use the unreal_instance_color and unreal_split_instances attributes. This will convert geo instances in houdini to actor-level ‘instances’ which have a controllable color you can use in your material.

HAPI Basics question, getting the result of a cooked asset. July 18, 2018, 9:37 p.m.