Chris Grebeldinger


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Recent Forum Posts

Reading vertex color from Unreal May 8, 2018, 10:52 a.m.

Sorry no ETA, but it's definitely on our TODO list.

Retaining information from spawned instances April 26, 2018, 3:44 p.m.

For the 2nd issue I think you can just parent your HoudiniAssetActor to an empty actor and then parent your boolean actors to the same empty actor. Then you can move your curve and have the boolean inputs go along with it?

I can't think of a clever workaround for your primary problem. If the component had blueprint hooks you might be able to do something with a blutility, but unfortunately atm we only have C++ to work with.

Reading vertex color from Unreal April 25, 2018, 8:15 p.m.

The UE4 plugin does not yet support painting attributes as such. However instance vertex colors on geometry inputs will show up in Houdini.