Hi, how can I disable the “click translate” mode on Objs, it's kind of anoying when you juste want to select something in the viewport and you end up with a slightly translated obj.
Cheers
NNois
Hi, how can I disable the “click translate” mode on Objs, it's kind of anoying when you juste want to select something in the viewport and you end up with a slightly translated obj.
Cheers
julca
Hi, I'm 100% agree about this not convinced default behavior and hopefully yes, “secure selection” is a good mode.
But we need more !
For example, with “secure selection” mode, It would be really really accommodating and more productive to allow us to translate an object without need to select the manipulator.
If I need to place a far away selected object(s) to a specific place (with a simple snap clic on another object for example) (cf. “manipulate.jpg”).
All the best
McNistor
…if implemented, along with transient keys, I will use this ‘mode’ as default.
NNois
Seriously, softimage selection and snapping was just perfect. This becomes obvious only after a day or two with it (mentored by a good old game modeler).
Houdini have some bribes of it but only a little
probiner
- I find the gizmo really easy to miss, one needs to be able to increase the radius. I get it's small for people that like to have moving and selecting in the same go, but for people like us that like to have those separately could be improved.
probiner
- I miss transforming things in screen space when I click outside the gizmo.
probiner
- I miss having the gizmo show up in the edge of the viewport even if the object is outside of the viewport.
probiner
- I miss sticky keys where I might be in a manipulator but want quickly change to something else, so I just press hold select what I want and I'm back into the move tool.
probiner
- I miss a visible panel telling me in which axis alignment mode I'm on, which I can quickly click to change.
probiner
- I miss a transforms panel that is used for both object and component mode. Being able to type in 3+ and have offset each object/component by 3 using the selected alignment mode I've selected. In Object mode it allows to do L(-1,1), R(-1,1) and have a linear or random distribution of the objects and in component mode it allows me to inspect and set the positions of the components using the selected alignment mode.
probiner
- I miss a snapping system that is there for you just by holding a key temporarily and then go by to unsnapped editing by releasing it. And it also working with temporary pivot.
probiner
- I miss being able to hold a key to quickly setup a pivot another to snap it and go about what I wanted to do by releasing it.
probiner
- I miss the Reset Translation command that it would put the object back in rest position or it would center components.
probiner
McNistorThis. Is it worded to be implemented?
Or to the distance to the mouse cursor in order to activate the gizmo?
McNistorYou might not even manipulate the object but just keep tabs on which direction it is.
Tried this a few times in XSI but found it impractical.
McNistorGreat news!
As some devs. already said, “sticky/transient keys” will see the light in a future version.
McNistor
“Being able to type in 3+ and have offset each object/component by 3 using the selected alignment mode I've selected” can be achieved with the MMB ladder. You can already use various expressions in H in the channel boxes so it might be possible to achieve that, albeit not as straight forward. IMO, in some cases it's better to trade a bit of simplicity for versatility/power. Not sure it's the case here, but just saying, it could be the case.
McNistorI dislike the glow but don't have a great beef with it.
Notice how a simple change of color instead of glow effects on the gizmo makes for a much better visual cue.
probiner
No it's quite different.
probiner
I tried your gizmo settings but I don't see the advantage about them. This is, I like the View Space rotation handle, but I don't grasp the advantage of having the negative axis showing up or the plan constrain handles showing in the same spot of the central handle. Plane constrain gizmo is very well sorted in Blender: Key Combo + Axis = constrained to a plane perpendicular to it. No additional gizmos required just a visual hint of the plane they are constrained to.
for i in hou.node(“/obj”).children(): for j in i.parmTuple(“t”):j.lock(1)