I would like to make an HDA thats takes big mesh as input and split it to few smaller ones in unreal.
It is rather easy to split mesh with partition and pack. But I would like to add custom pivot for every mesh I generate… and then move it were it is suppose to be to complete the old mesh.
Is it even possible to have such additional pivot? That would be perfect next think to do after sockets
Any ideas for workaround or sth?