Hi there, 3 days fighting with this in the company, i can get the Houdini to export the fracture effect to Unity.
Using RBD to FBX and not using animation compression in unity, so i get all frames. The fracture mesh just rotate and fly around in many directions, i tried multiple times, different mesh, all the pieces just go crazy and does not follow houdini simulation at all.
Using the animated vertex
https://www.sidefx.com/tutorials/unity-shaders-for-vertex-animation-export-tools/ [www.sidefx.com]
https://github.com/sideeffects/GameDevelopmentToolset/tree/Houdini16.0/unity/shaders [github.com]
The FBX does not fracture at all and it move as one big piece.
By now the only way it works is to stop the animation when the pieces start flying like crazy, so if my animation have 100 frames i just use 10 frames. If that is the solution it would be better to make the destruction by hand piece by piece.
Example video, you can see that the node have a error icon, but that was a mistake i made. the problem is not there.
https://www.dropbox.com/s/rtpozzgb54sr67e/UnityHoudiniProblem.mp4?dl=0 [www.dropbox.com]
I really appreciate any help as im near to give up.
regards
Fran.