i@gl_lit = 0;
i@gl_wireframe = -1
It’s pretty cool to be able to override display setting in a wrangle node, and something that I could see being useful for rigging (making controllers unlit regardless of display settings springs to mind).
However I couldn’t find any resources on this in the docs and am getting some unexpected results (merge two objectes with different settings and some seem to get precedence over others).
So wondering if anyone knows if there are any other gl_ functions that can be used in wrangle nodes and whether this is a supported feature or something liable to change?