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Full Version: UVTexture on a Grid is Backwards.
Root » Houdini Engine for Unreal » UVTexture on a Grid is Backwards.
Aladin Sane
I have a simple grid object and I add a UVTexture node. The UV map seems to be backwards.

Can someone explain why this is, how to fix it, and does it matter?

Here is the grid and the uvtexture properties.

thanks!
neil_math_comp
Try setting the V scale (the 2nd component of the Scale parameter) on the UV Texture SOP to -1. That seems to reverse it back.
Aladin Sane
Thanks! That works.
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