Trying to figure how to place a default mesh in the Operator Path Input when importing the .HDA to UE4.
From the Documentation:
http://www.sidefx.com/docs/unreal/_parameters.html [www.sidefx.com]
“”….Operator Path parameters are supported if the Op Filter option is set to “Any Object” or “Any SOP”. Geometries can be connected to these parameters if they refer to an Object Merge node.
They will have the same behaviors as Inputs, as the connected geometry will be sent through Houdini Engine, and will be available as an input node on the Houdini side. The path of the input node is then set to the parameter.
“”


I want a default mesh inside UE4 to be asigned to that slot, for example:
StaticMesh'/Game/StarterContent/Props/SM_Door.SM_Door'

Exportig the scene from UE4 to Houdini seems to work, it creates a null object with attribute "unreal_input_mesh_name" filled.