hey, i was wondering if somebody can tell me about heightfield layers when i bring in my heightfield via houdini engine. I'm not converting it or anything, so i believe it comes in as a terrain, but i'm wondering how is the best way to deal with my layers in unreal?
I do a heightfield erode, which gives pretty colors automatically in houdini, but I would like to have those pretty colors automatically show up in unreal. unfortunately, i just get grey or i just get the option to load in a single material…
Also, is there a way to utilize the layers to mask out materials in unreal? like, so i could load up different substances for various layers?
thanks.
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