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Thunderbeast
I am playing around with the Game Dev tools, but I got stuck at the Baker.
I tried both with:
Pig head (High poly)+ polyreduce for Low poly version
and
Sphere (polygon mesh)with added uvs.
Example texture destination: $JOB/Desktop/pig/render/pig.tiff .
I tried with 2048, 1024, 516 and 258 resolution settings.

Everytime I get this error

Error rendering child: /out/rop_games_baker1/baketexture



I am on houdini apprentice 15. 16.5.268
mikelyndon-sesi
There's 2 things that could be causing problems. The first is the polyreduce can produce bad uv's. This has been fixed in 16.5 so you should be fine there. The other thing is that you could be hitting the apprentice image resolution limit. If you unlock the games baker by right clicking on the node and choosing “Allow Editing Of Contents”, change the resolution of the baketexture node to 512 x 512
lkruel
For what it's worth, baking with apprentice will be problematic and you'll get an watermark.
Matthew Hermans
Hi Luiz,

Are there any rendering resolution restrictions under the Indie operating mode ? I had trouble rendering above 1k or 2k
even though I had 8k selected. Can you confirm ?

Thanks!
trojanfoe
I am also getting “Error Rendering Child” using the Games Baker ROP from Stable/1.4 and Development/1.4 in 16.5. I am using Houdini Indie and haven't had this issue with previous versions.

Is there a solution to this?

EDIT: The workaround seems to be to go back to baketexture::3.0, which works fine.
SGStudio2018
I am having a similar issue. At first the error seemed to be caused by using the Apprentice version, since it has that resolution cap. However now I am using a full license of Houdini FX and I am still getting this error when I click “Render Packed Map.”
Iluxa1
I have an error too.
It's a scene with just 1 standard geometry cube and RDB to FBX export (game shelf) node in output
Attachment Not Found

Then, I hit render and got an error


Error
Error rendering child: /out/rbd_to_fbx/shell1


Error
Python error: Traceback (most recent call last):
File “”, line 1, in
File “CPROGRA~1/SIDEEF~1/HOUDIN~1.20/houdini/python2.7libs\gamesutils.py”, line 15, in rbdToFBXCExport
exporter.export(hou.node(export_node))
File “CPROGRA~1/SIDEEF~1/HOUDIN~1.20/houdini/python2.7libs\gamesutils.py”, line 49, in export
self.get_selection(export_node)
File “CPROGRA~1/SIDEEF~1/HOUDIN~1.20/houdini/python2.7libs\gamesutils.py”, line 69, in get_selection
self.verify_selection()
File “CPROGRA~1/SIDEEF~1/HOUDIN~1.20/houdini/python2.7libs\gamesutils.py”, line 78, in verify_selection
self.verify_packed_prim()
File “CPROGRA~1/SIDEEF~1/HOUDIN~1.20/houdini/python2.7libs\gamesutils.py”, line 86, in verify_packed_prim
raise hou.Error(“Please select a packed primitive object to export”)
Error: Please select a packed primitive object to export


Houdini FX Version 16.0.504.20
I tried different game shelf brunches (stable, dev, 16)

Looking forward to help, thanx
lamervfx
Del all information about RS in Houdini.env and start Houdini program.
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