vishnu1024
Nov. 18, 2017 20:45:54
Hey all,
here is something I have been working on as part of one of my classes at SCAD.
The textured gorilla and walk cycle were provided to me but all of the clothes and dynamics were made by me.
The fur was made in Houdini 16
The cloth was made in Maya's N-Cloth but some of the wraps and constrains were created in Houdini
https://www.youtube.com/watch?v=7j-t0H5wPbg [
www.youtube.com]
I hope you enjoy
anon_user_37409885
Nov. 18, 2017 21:20:25
Nice - how are you doing the fur collision for the cloth and body? Just on the guides or the full fur.
vishnu1024
Nov. 18, 2017 21:26:34
I Kinda cheated it a bit, I was running very short on time for my submission so I made the collision between the gorilla and his clothes in Ncloth a bit wider and then when I imported into Houdini, I use a guide length node and bend node in hair groom to control the hairs so they would not stick out of the clothes.
malbrecht
Nov. 19, 2017 03:26:44
> I Kinda cheated it a bit, I was running very short on time for my submission so I made the collision between the gorilla and his clothes in Ncloth a bit wider and then when I imported into Houdini, I use a guide length node and bend node in hair groom to control the hairs so they would not stick out of the clothes.
… which is a nice way of saying: I did it like a professional does and only delivered those visuals that were required, not stuff that nobody would ever see on screen anyway :-)
Well done!
Marc
anon_user_62590084
Jan. 12, 2018 18:14:34
Bloody nice stuff there, now thats a damn good model and get up of design and character planning. Im a bit curious on the colors of the hair, seems for diverse then the simple glossy black and gray I'm used to seeing. I'm not complaining, it works and spreads a bit more life into the model.
bgood
Jan. 12, 2018 21:19:39
nice !
vishnu1024
Feb. 5, 2018 16:08:34
@Ambercyde
so what I did was use the texture map I had on the fur to color the hair. and then I uses a paint map to specifically target the blue stripes in order have control over how bright it was
centinarijo
Feb. 6, 2018 10:16:31
Nice work indeed. Do you have an example of how you use a texture map? I'm also working with hair & fur for the moment and was wondering how exactely to apply such a texture map to add color to specific places.
vishnu1024
March 5, 2018 15:24:25
centinarijo
Nice work indeed. Do you have an example of how you use a texture map? I'm also working with hair & fur for the moment and was wondering how exactely to apply such a texture map to add color to specific places.
Hello Ceninarijo, in the hair shader use the material tab in the hair generation node and you can apply whatever texture you want to the fur using the hair shader. But say you would like to make a particular piece of fur lighter or darker or have a different color, what you need to do paint a group on the mesh and then use that to group to paint the highlights or darken the sections you want to edit
Apologies on the delay in response I never get notifications for some reasons on responses to the threads