Gorilla Fur and Cloth Simulation

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Hey all,
here is something I have been working on as part of one of my classes at SCAD.
The textured gorilla and walk cycle were provided to me but all of the clothes and dynamics were made by me.

The fur was made in Houdini 16

The cloth was made in Maya's N-Cloth but some of the wraps and constrains were created in Houdini

https://www.youtube.com/watch?v=7j-t0H5wPbg [www.youtube.com]

I hope you enjoy
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Nice - how are you doing the fur collision for the cloth and body? Just on the guides or the full fur.
2+2=4-1=3
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I Kinda cheated it a bit, I was running very short on time for my submission so I made the collision between the gorilla and his clothes in Ncloth a bit wider and then when I imported into Houdini, I use a guide length node and bend node in hair groom to control the hairs so they would not stick out of the clothes.
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> I Kinda cheated it a bit, I was running very short on time for my submission so I made the collision between the gorilla and his clothes in Ncloth a bit wider and then when I imported into Houdini, I use a guide length node and bend node in hair groom to control the hairs so they would not stick out of the clothes.

… which is a nice way of saying: I did it like a professional does and only delivered those visuals that were required, not stuff that nobody would ever see on screen anyway :-)

Well done!

Marc

https://www.patreon.com/marcalbrecht [www.patreon.com] (https://vimeo.com/marcalbrecht)
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Bloody nice stuff there, now thats a damn good model and get up of design and character planning. Im a bit curious on the colors of the hair, seems for diverse then the simple glossy black and gray I'm used to seeing. I'm not complaining, it works and spreads a bit more life into the model.
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nice !
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