Marc Albrecht

malbrecht

About Me

Expertise
Generalist
Location
Germany

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My Tutorials

obj-image Quick Tips
Quicktip: Tearing Cloth Setup
obj-image Quick Tips
Using the Treeview for Rigging
obj-image Beginner
Walkthrough: Cloth Sim for a Movie Shot
obj-image Quick Tips
Getting Weightmaps into H16
obj-image Quick Tips
Wind for Cloth Sims in H16
obj-image Quick Tips
Adding a Flipbook Framecounter

Recent Forum Posts

What's the difference between "points" and "vertices" in houdini? June 16, 2019, 2:58 a.m.

Moin,

have you read the documentation? It has an article about the question:
https://www.sidefx.com/docs/houdini/model/points.html [www.sidefx.com]

In short: Points are threedimensional positions. Vertices are references to “the corners of a polygon”. A quad (four-sided polygon) has four vertices, a neighboring quad has four different vertices, however, maybe the two quads share two points (the quads share one edge), then you only have six different points (in space), but eight vertices.

Other software doesn't distinguish between the two usecases by terminology but simply speaks of “point order within the polygon”. Houdini merely puts its own “name” to the point (index) inside a polygon as opposed to a position in space.


Marc

I'm looking for a website to download some free FBX animated characters... June 10, 2019, 11:44 a.m.

I would definitely say: Start with what you have available before you waste precious time looking for something that might or might not “fit to some extend”. Once you know how it works, you can always apply what you learned to different models.

I'm looking for a website to download some free FBX animated characters... June 10, 2019, 3:10 a.m.

Moin,

you might want to give more information about what you intend to do. “Free animated FBX” isn't exactly clear - a character could be a toon, could be semi-realistic, could be a low-resolution “game-like” character, anything. “Animated FBX” can be one mesh per frame with non-persistent topology (which would still be usable with Vellum, of course) or a rig … and so on.
There's a baker dozen options at least that might fit into what you are looking for. If you only want to populate test scenes: What's wrong with Mixamo? Sure, it doesn't look good, but, come on, TEST SCENES … if you are looking for semi-realistic animations, renderpeople could be a start. It doesn't look “real”, obviously, but again: You are talking about test-scenes.

Even Houdini comes with “ready-to-use” animated characters, as you know (since you read the documentation), what is wrong with that?

PLEASE provide information about your question so that you can get the help you are looking for.

Marc Albrecht

P.S. There's MakeHuman (you can get rigged characters out of that), there's DAZ (you can convert DAZ to Houdini if you want to), both provide free (animated/animatable) characters … so many options to choose from, so much lack of information!