Hello all! I recently purchased a Houdini Indie license to use in conjunction with Unity. I have been trying to get the vertex animation shaders to work, but have run into a few issues with the fluid vertex shader. The mesh moves as it should, but the textures flicker in and out. I have gathered from a previously posted topic that my issue is related to the “Target Polycount” export parameter:
https://www.sidefx.com/forum/topic/51884/ [
www.sidefx.com] However, no matter how I change this parameter, I still wind up with flickering textures. I am trying to animate the vertices of a tube with a mountain node just as a simple test. The smoke_isosurface_mesh in the example unity project runs fine, and I have tried copying its settings to no avail. Please let me know if you all have any advice on what to look for when solving this problem. I am an utter neophyte when it comes to the Houdini and 3D in general, so please forgive me if I have overlooked something obvious. Thank you so much for your time.
all the best,
-Jesse
These are the meshes, at various target polycounts, exhibiting the described flickering:
Here is the previously mentioned topic:
https://www.sidefx.com/forum/topic/51884/ [
www.sidefx.com]
And here is the .hiplc file:
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