Hi,
I'm trying out the new imposter workflow, following the tutorial here: https://www.sidefx.com/tutorials/generating-impostor-textures/ [www.sidefx.com]
I'm trying to render out using the following settings:
Sprite Resolution: 256x256
Frames Around Z: 16
So this should give me a 4096x4096 texture atlas. However, no matter what I try, it gives me a 1440x1440 atlas.
I can't see anything in the settings which should be reducing the resolution, and this isn't mentioned in the tutorial (I don't think). I'm working on Houdini Indie, so should have unlimited output resolution for still images.
What's going on?
Additionally, Beauty and Normal are rendering out fine but the BaseColour is rendering out totally black.
Thanks for any help!