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Full Version: Sockets and Invisible Collision Mesh Conflict [Solved]
Root » Houdini Engine for Unreal » Sockets and Invisible Collision Mesh Conflict [Solved]
Aladin Sane
I have a digital asset that I am trying to create collision for using seperate geometry group (invisible).

I have it working in simple asset but when I add MeshSocket node via attribute wrangle the collision is no longer generated. The only thing I can see in the logs that is different is this line.

LogHoudiniEngine: Warning: dt_tile_floor_corridor_center_2: Failed to create Instancer from part OUT_Unreal_1

This message is not there if I do not have both mesh socket attributes and the invisible mesh collider group.

I have included a sample asset that demonstrates the issue.

It works correctly if the socket_small node is disabled, and no collision is generated if the sockets are enabled (the sockets are generated).

Thanks.
dpernuit
Hi Aladin,

Your setup is correct, the missing collider is actually caused by a bug in the UE4 plug-in.
That bug will be fixed in tomorrow's daily build (16.5.343)
Aladin Sane
dpernuit
Hi Aladin,

Your setup is correct, the missing collider is actually caused by a bug in the UE4 plug-in.
That bug will be fixed in tomorrow's daily build (16.5.343)

Awesome. Thanks for the help!
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