Sockets and Invisible Collision Mesh Conflict [Solved]

   369   2   0
User Avatar
Member
58 posts
Joined: Jan. 2016
Offline
I have a digital asset that I am trying to create collision for using seperate geometry group (invisible).

I have it working in simple asset but when I add MeshSocket node via attribute wrangle the collision is no longer generated. The only thing I can see in the logs that is different is this line.

LogHoudiniEngine: Warning: dt_tile_floor_corridor_center_2: Failed to create Instancer from part OUT_Unreal_1

This message is not there if I do not have both mesh socket attributes and the invisible mesh collider group.

I have included a sample asset that demonstrates the issue.

It works correctly if the socket_small node is disabled, and no collision is generated if the sockets are enabled (the sockets are generated).

Thanks.
Edited by Aladin Sane - Jan. 4, 2018 05:16:43

Attachments:
collision_testing.hdalc (27.9 KB)

User Avatar
Staff
265 posts
Joined: Sept. 2016
Offline
Hi Aladin,

Your setup is correct, the missing collider is actually caused by a bug in the UE4 plug-in.
That bug will be fixed in tomorrow's daily build (16.5.343)
User Avatar
Member
58 posts
Joined: Jan. 2016
Offline
dpernuit
Hi Aladin,

Your setup is correct, the missing collider is actually caused by a bug in the UE4 plug-in.
That bug will be fixed in tomorrow's daily build (16.5.343)

Awesome. Thanks for the help!
  • Quick Links