Damien Pernuit


About Me



Recent Forum Posts

Error when compiling Houdini Plugin for UE4.20.2 Sept. 19, 2018, 5:48 p.m.


That issue was caused by a bug in the build.cs file due to changes in the way PublicIncludePaths work in Unreal 4.20. Tomorrow's build of the plugin should have a fix for this.

Unable to Release : System.NullReferenceException (Unreal Engine 4.20.2 and HoudiniEngine 16.5.571) Sept. 19, 2018, 2:17 p.m.


Unfortunately, Epic did some pretty major changes in 4.20 on UBT, especially regarding plugin builds..
We do build the “shipping” plugin for our daily build, so you should be able to make it through with the HE plugin enabled.

A possible workaround would be to bake all HDAs, then disable the plugin, but I'd rather avoid that and fix that issue properly.

Could you give us more details on your project and how you're packaging it?
Are you using a built in unreal, or a source one ? (same for the HE plugin)

Edit: Just realized in your logs that you're using 16.5.571 + 4.20.2
4.20.2 support was added in 16.5.585, could you try building with one of the latest daily builds of Houdini/the UE4 plugin?

New feature: Mesh sockets Sept. 12, 2018, 1:07 p.m.


The geometry input has an “export socket” checkbox that needs to be ticked in order to send the sockets to Houdini.