Damien Pernuit


About Me



Recent Forum Posts

Houdini Engine Debugger March 22, 2018, 4:38 p.m.


For the Houdini engine debugger:
- first, you need to make sure you're using the same settings in ue4 and Houdini.
- you may need to restart ue4 for the changes to be taken into account. Houdini needs to be started before unreal for this to work.
- hda files created/cooked/modified in unreal will be visible in Houdini. But the debugger is one way only, changes made in houdini won't be reflected in unreal.

UE4 4.19 March 22, 2018, 12:53 p.m.


4.19 was causing issues with our build machines so it had to be taken off 16.5. I'll fix this ASAP next week when I'm back from GDC.

Meanwhile, the 4.19 plugin is available on GitHub. Not sure about that missing module error, it should build and run with no issues.

I'll post an update here once the 4.19 plugin is back in the daily builds.

terrain layers and masks (again) March 16, 2018, 10:03 a.m.


Changing the frame parameter won't work via Engine.

You need to use a Timeshift node after the Erode, change the frame parameter's expression so it's not set anymore to $F, and expose it as a parameter on the hda. You'll then be able to change the erosion frame in Unreal.

See the note in the docs HERE [www.sidefx.com]: