I am currently working on a project that has Maya's up axis set to Z. A simple transform node with a Y translation will move objects along the Y axis in Maya regardless of the up axis setting. While it is correct, I would like a way to move it along the host software's up axis. Is it possible to obtain the up axis of the current host software?
The issue extends to VEX code where I'm using intersect() to cast rays up or down.
The simple workaround I am currently using is having a simple “z-up” toggle on the HDA but obviously that is not the most practical of solutions.