Some questions about Houdini Engine For Unity. I understand that Houdini digital assets are not live procedural/editable in game, only in editor. But I was wondering if they would export properly when building a game for iOS/Android etc? Do they need to be somehow baked into Unity geometry first, or are the assets automatically baked in their current state when building a game?
Second, I have seen tutorials using “collision_geo” group tag to create mesh collision geo for Unity. Are 2D collision types supported as well? Are there docs for Houdini Engine for Unity or Unreal (not the API docs)? I can't seem to find any official resources to learn what is and is not supported outside of a few videos, paid training, and random forum questions. Is Houdini Engine For Unity an official SESI supported product?
I would like to buy Houdini Indie to play with this if it works. Thanks for any help!