Fest
March 16, 2018 08:24:05
Hi,
Sorry to open a new thread about that subject…
I have an Houdini Terrain brought into Unreal via an hda. The layers show up in the unreal landscape as expected. It seems im not gettin correct layerinfo when i change the simulation frame (erode) which is promoted in my hda.
Is this a known issue ?
a tutorial about the Houdini terrain - hda - Unreal would be really helpfull.
thank you.
dpernuit
March 16, 2018 10:03:53
Hi,
Changing the frame parameter won't work via Engine.
You need to use a Timeshift node after the Erode, change the frame parameter's expression so it's not set anymore to $F, and expose it as a parameter on the hda. You'll then be able to change the erosion frame in Unreal.
See the note in the docs
HERE [
www.sidefx.com]:
Fest
March 16, 2018 11:16:09
Hi,
Sorry my post might was missleading. I allready did so. TimeshshiftSOP after erode and promoted the frame integer in my hda. update of the heightfield works, but layerinfo like debris, water a.s.o. do not.