Hi, I'm trying to create fractured meshes for dynamic destruction in UE4. When I select my mesh and hit the “Static Fracture Export” shelf button, I get the static fracture export sop attached below my mesh, as expected. When I hit the “Create Container” button, though, I get an error:
“Error Running Callback:
Traceback (most recent call last):
File ”<stdin>“, line 1, in <module>
File ”opdef:gamedev:op/sop_static_fracture_export?PythonModule“, line 12, in generateGeometry
File ”CPROGRA~1/SIDEEFF~1/HOUDIN~1.633/houdini/python2.7libs\hou.py“, line 38825, in attribValue
return _hou.Point_attribValue(*args)
OperationFailed: The attempted operation failed.”
I'm pretty new to Houdini, so I'm probably doing something wrong. Is this the kind of error I'd get if I haven't installed the tools properly? Or, maybe I'm just using it incorrectly? If anyone can help me get this working, I'd really appreciate it!
Side note- I notice a ton of new Game Dev Tools listed for 16.5. I assume I have to have Houdini 16.5 in order to use those, correct?
Thanks!
Brian