Is there a way to tweak bone positions after the capture? I've moved the positions of these bones and re-stashed the geo but the deform just goes back to were it was
Is there a way to somehow reset that deform node? Thanks, Pete
goldfarb
April 26, 2018 01:23:48
you'l need to align the capture position of the bones - there is a tool on the Rigging Shelf called Align Capture Pose
peteski
April 26, 2018 03:18:51
Hmm, if you have a second, can you check this out. I was trying that tool and it broke my scene a bit. I can't seem to get this to work anymore. I just keep getting this error.
Any idea what that might mean? Thanks, Pete
goldfarb
April 26, 2018 10:43:20
with biharmonic, the fist step it too create points that have the capture attributes (bonecapturelines) next a tet mesh is built that incorporates those points (solidembed) then the biharmonic capture SOP treats the tets that don't have the attribute as something to ‘solve’ - so it does it's thing and spreads out the attributes
in you file there are no points from the bonecapturelines in the tet mesh - solidembed
when you make your tet mesh you are losing a lot of volume - turn on Base Size on the Solid Embed and display it to see that the bones are now within that mesh
peteski
April 26, 2018 19:36:25
Awesome, thanks for checking that out, and the tips!
One thing, is there a way to align capture pose for a bunch of bones at once?
goldfarb
April 27, 2018 00:01:57
yep - I always do this in the wrong order but, I'm pretty sure it's: Shelf > Align Capture Pose > drag select the bones (I do this in the Network) you should then see the tool prompt say “<number of bones> Aligned”
peteski
April 27, 2018 01:00:25
Great! thanks!
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