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mikelyndon-sesi
Hi folks. I've created some basic mesh generators for realtimevfx so that you can hopefully stay in the game engine and still create the kind of geo you would use in a particle system. Looking for feedback.
bkohrman
Nice, thank you!
Kai Xu
Hi!

Where can I find this tool?
mikelyndon-sesi
They’re part of the gamedev toolset.
https://www.sidefx.com/tutorials/game-development-toolset-overview/ [www.sidefx.com]
Kai Xu
mikelyndon-sesi
They’re part of the gamedev toolset.
https://www.sidefx.com/tutorials/game-development-toolset-overview/ [www.sidefx.com]
Thanks! I was looking for them in the wrong place! I thought they are in Houdini.
kiyomeGS
Hi, for others having issues finding where this is. There is a file named SideFX_GameDevelopmentToolset.hda. I found it in Users\User\AppData\Roaming\SideFX\GameDevToolset\16.5\1.43\otls. You can import this hda into your project (in my case Unreal). If you then try and drag the houdini asset into your scene, it will ask you which tool you want to use. Fortunately, you can expand the window vertically to get more tools, as not all of them are initially shown, but I found no way to get to the tools at the bottom of the list as it is not scrollable and when expanding it horizontally, it does not gain more columns. I could not find the hdas as seperate files as it appears in the video.
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