I'm trying to do a rigid body simulation and then modify the animation with a Point VOP. For this example, I'm shattering a cube, then using a Point VOP to lerp it back to it's original transform. Unfortunately, when I export this as a Vertex Animation using the Game Development Tools, the rotation texture comes out all gray, and the pieces don't rotate. If I export the sim itself without any modifications, it works fine.
I've attached a hip file of my experiment. I assumed I could drive the RBD Packed pieces using the modified point locations from the sim. Am I doing something wrong? Is there a better way to do this?
Alternately, I would love to find a way to add keyframes individual simulated chunks. I tried to follow this tutorial, but I couldn't find a way to animate the RBD packed pieces individually:
http://www.sidefx.com/docs/houdini/dyno/keyframe.html [www.sidefx.com]
Is there documentation somewhere on how to do this with RBD packed objects?
I'm using Houdini 16.0.633, and I have the latest Game Development Tools as of today.
Thanks again,
BK