dpernuit
Hi,
All Heightfield masks (debris, flow, water, bedrock etc…) are automatically converted to Landscape layers when imported to Unreal via the Houdini Engine plugin, so you don't need to bake any of these to files, the plugin will take care of this for you.
One common gotcha when using time dependent node (like HF_erosion) is that you need to use a timeshift node to advance the frame parameter, as HEngine always uses Frame 1. ( see HERE [www.sidefx.com] )
Thanks for your response! Getting closer
Maybe this is one for the Unreal forum but:
I have noticed that those various masks attached to HF are coming into unreal as these strange ‘.h’ files in a Temp folder.
However they are not automatically being placed on the Landscape that is imported as a Layer. My imported landscape only has one ‘Heightmap layer’.
It is not clear how I can set up those files to be additional layers. It also seems those files cannot be imported into the material editor so I am unable to use them to build up a material.
I don't know what to do with them. I have tried this in version 4.18 and 4.19 and I'm getting the same behaviour.
Do you have any ideas? Is there something undocumented that I need to do on the Houdini side of things to get Unreal to bring in all those masks into something usable?
Thanks again