cyhiso
Sept. 29, 2018 04:21:39
Hi!
I want to make a HDA with a mesh that is formed between 2 editable curves:
https://www.dropbox.com/s/ax8bexpm9ba4et2/nodes.jpg?dl=0 [
www.dropbox.com]
It is working fine when I print in 1 of the curves to Editable Nodes in Edit Operator Type Properties.
But I need 2 of them to be editable from Unity.
Does someone have an idea? Or it is a Houdini Engine limitation?
seelan
Oct. 1, 2018 15:35:22
You can have more than 1 curve in an asset, and add them to the Editable Nodes by name like this: curve1 curve2
In Houdini Engine for Unity, they will show up as multiple editable curves.
Note that while I was testing this, I noticed a bug with the curve editing with multiple curves due to a naming conflict. I'll fix it in tomorrow's build.
cyhiso
Oct. 2, 2018 06:18:15
Thanks, seelan.
I also found another workaround (proposed by you also) here:
https://www.sidefx.com/forum/topic/57861/#post-259141 [
www.sidefx.com]