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cyhiso
Hi!

I want to make a HDA with a mesh that is formed between 2 editable curves:

https://www.dropbox.com/s/ax8bexpm9ba4et2/nodes.jpg?dl=0 [www.dropbox.com]

It is working fine when I print in 1 of the curves to Editable Nodes in Edit Operator Type Properties.

But I need 2 of them to be editable from Unity.

Does someone have an idea? Or it is a Houdini Engine limitation?
seelan
You can have more than 1 curve in an asset, and add them to the Editable Nodes by name like this: curve1 curve2
In Houdini Engine for Unity, they will show up as multiple editable curves.

Note that while I was testing this, I noticed a bug with the curve editing with multiple curves due to a naming conflict. I'll fix it in tomorrow's build.
cyhiso
Thanks, seelan.
I also found another workaround (proposed by you also) here:
https://www.sidefx.com/forum/topic/57861/#post-259141 [www.sidefx.com]
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