Hi Folks,
Does anyone know how asset cooked event works ? I added one on my HDA in Unity, and I selected the example script HEU_AssetEventReceiverTest.cs into the slot. Set it to “Runtime and Editor” but when I cook the asset, there is nothing printed out in the console ? And it seems that after a cook the slot is set to “CookedCallback” instead of HEU_AssetEventReceiverTest.
The documentation on that matter is not very helpful, anybody have idea on that ?
Unity 2018.2.14f1 and Houdini 17.0.352
Thanks !