Hello, I've been trying to use Pivot Painter tool to animate foliage in UE4. Ignoring the issue that it breaks UVs which can be solved by attribute copy node set to transfer UVs back, it seems to work OK if I use FBX workflow explained in the tutorial: https://vimeo.com/230220683. [vimeo.com]
But if I use Houdini Engine for instancing the geometry it doesn't work even when I try to bake the geometry and drag it into the scene manually.
The question is how to use PivotPainter tool with HoudiniEngie that it transfers the attributes to UE4 properly?
Thank you!