I’m just starting to look into using Houdini to solve some of our pipeline issues now.
The first thing I’m looking at is creating a tool (Houdini Asset) to aid with LOD (Level Of Detail) creation.
Can you help, or point me in the right direction of who I should contact in relation to questions I have?
My first question is in relation to the new polyReduce node in Houdini.
I have created a simple Asset using this and have exposed some of the properties so that we can use them in Maya.
In particular I want the artists in Maya to be able to use the “retainattrib” parameter using vertex colours to control and weight the reduction. In Houdini this is simple setting the retainattrib parameter to “Cd”. In Maya I have no idea how to tell Houdini to use the existing vertex colours (and ideally set the vertex colorSet name to be used) for this purpose. Any advise?